Average Error: 0.1 → 0.0
Time: 16.7s
Precision: 64
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\[4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)\]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)
double f(double x, double y, double z) {
        double r737656 = 4.0;
        double r737657 = x;
        double r737658 = y;
        double r737659 = r737657 - r737658;
        double r737660 = z;
        double r737661 = 0.5;
        double r737662 = r737660 * r737661;
        double r737663 = r737659 - r737662;
        double r737664 = r737656 * r737663;
        double r737665 = r737664 / r737660;
        return r737665;
}

double f(double x, double y, double z) {
        double r737666 = 4.0;
        double r737667 = x;
        double r737668 = z;
        double r737669 = r737667 / r737668;
        double r737670 = y;
        double r737671 = r737670 / r737668;
        double r737672 = r737669 - r737671;
        double r737673 = 0.5;
        double r737674 = r737672 - r737673;
        double r737675 = r737666 * r737674;
        return r737675;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.0
\[4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)\]

Derivation

  1. Initial program 0.1

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
  2. Simplified0.0

    \[\leadsto \color{blue}{4 \cdot \left(\frac{x - y}{z} - 0.5\right)}\]
  3. Using strategy rm
  4. Applied div-sub0.0

    \[\leadsto 4 \cdot \left(\color{blue}{\left(\frac{x}{z} - \frac{y}{z}\right)} - 0.5\right)\]
  5. Final simplification0.0

    \[\leadsto 4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)\]

Reproduce

herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
  :precision binary64

  :herbie-target
  (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))

  (/ (* 4 (- (- x y) (* z 0.5))) z))