\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r737656 = 4.0;
double r737657 = x;
double r737658 = y;
double r737659 = r737657 - r737658;
double r737660 = z;
double r737661 = 0.5;
double r737662 = r737660 * r737661;
double r737663 = r737659 - r737662;
double r737664 = r737656 * r737663;
double r737665 = r737664 / r737660;
return r737665;
}
double f(double x, double y, double z) {
double r737666 = 4.0;
double r737667 = x;
double r737668 = z;
double r737669 = r737667 / r737668;
double r737670 = y;
double r737671 = r737670 / r737668;
double r737672 = r737669 - r737671;
double r737673 = 0.5;
double r737674 = r737672 - r737673;
double r737675 = r737666 * r737674;
return r737675;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))