\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \left(x - y\right) \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r501573 = 60.0;
double r501574 = x;
double r501575 = y;
double r501576 = r501574 - r501575;
double r501577 = r501573 * r501576;
double r501578 = z;
double r501579 = t;
double r501580 = r501578 - r501579;
double r501581 = r501577 / r501580;
double r501582 = a;
double r501583 = 120.0;
double r501584 = r501582 * r501583;
double r501585 = r501581 + r501584;
return r501585;
}
double f(double x, double y, double z, double t, double a) {
double r501586 = 120.0;
double r501587 = a;
double r501588 = x;
double r501589 = y;
double r501590 = r501588 - r501589;
double r501591 = 60.0;
double r501592 = z;
double r501593 = t;
double r501594 = r501592 - r501593;
double r501595 = r501591 / r501594;
double r501596 = r501590 * r501595;
double r501597 = fma(r501586, r501587, r501596);
return r501597;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Applied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))