x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 2.007625814536843067127930964300867649199 \cdot 10^{304}:\\
\;\;\;\;x \cdot x - \left(y \cdot 4\right) \cdot \mathsf{fma}\left(z, z, -t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r632331 = x;
double r632332 = r632331 * r632331;
double r632333 = y;
double r632334 = 4.0;
double r632335 = r632333 * r632334;
double r632336 = z;
double r632337 = r632336 * r632336;
double r632338 = t;
double r632339 = r632337 - r632338;
double r632340 = r632335 * r632339;
double r632341 = r632332 - r632340;
return r632341;
}
double f(double x, double y, double z, double t) {
double r632342 = z;
double r632343 = r632342 * r632342;
double r632344 = 2.007625814536843e+304;
bool r632345 = r632343 <= r632344;
double r632346 = x;
double r632347 = r632346 * r632346;
double r632348 = y;
double r632349 = 4.0;
double r632350 = r632348 * r632349;
double r632351 = t;
double r632352 = -r632351;
double r632353 = fma(r632342, r632342, r632352);
double r632354 = r632350 * r632353;
double r632355 = r632347 - r632354;
double r632356 = sqrt(r632351);
double r632357 = r632342 + r632356;
double r632358 = r632350 * r632357;
double r632359 = r632342 - r632356;
double r632360 = r632358 * r632359;
double r632361 = r632347 - r632360;
double r632362 = r632345 ? r632355 : r632361;
return r632362;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.2 |
if (* z z) < 2.007625814536843e+304Initial program 0.1
rmApplied fma-neg0.1
if 2.007625814536843e+304 < (* z z) Initial program 63.2
rmApplied add-sqr-sqrt63.6
Applied difference-of-squares63.6
Applied associate-*r*32.8
Final simplification3.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))