\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\frac{z}{t}}{\frac{t}{z}}\right)double f(double x, double y, double z, double t) {
double r419908 = x;
double r419909 = r419908 * r419908;
double r419910 = y;
double r419911 = r419910 * r419910;
double r419912 = r419909 / r419911;
double r419913 = z;
double r419914 = r419913 * r419913;
double r419915 = t;
double r419916 = r419915 * r419915;
double r419917 = r419914 / r419916;
double r419918 = r419912 + r419917;
return r419918;
}
double f(double x, double y, double z, double t) {
double r419919 = x;
double r419920 = y;
double r419921 = r419919 / r419920;
double r419922 = z;
double r419923 = t;
double r419924 = r419922 / r419923;
double r419925 = r419923 / r419922;
double r419926 = r419924 / r419925;
double r419927 = fma(r419921, r419921, r419926);
return r419927;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 33.6
Simplified18.7
rmApplied associate-/l*12.9
Simplified3.9
rmApplied associate-/r*0.4
Final simplification0.4
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))