x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}x - y \cdot \frac{1}{\frac{t}{z} \cdot \left(-\frac{y}{2}\right) + z}double f(double x, double y, double z, double t) {
double r323844 = x;
double r323845 = y;
double r323846 = 2.0;
double r323847 = r323845 * r323846;
double r323848 = z;
double r323849 = r323847 * r323848;
double r323850 = r323848 * r323846;
double r323851 = r323850 * r323848;
double r323852 = t;
double r323853 = r323845 * r323852;
double r323854 = r323851 - r323853;
double r323855 = r323849 / r323854;
double r323856 = r323844 - r323855;
return r323856;
}
double f(double x, double y, double z, double t) {
double r323857 = x;
double r323858 = y;
double r323859 = 1.0;
double r323860 = t;
double r323861 = z;
double r323862 = r323860 / r323861;
double r323863 = 2.0;
double r323864 = r323858 / r323863;
double r323865 = -r323864;
double r323866 = r323862 * r323865;
double r323867 = r323866 + r323861;
double r323868 = r323859 / r323867;
double r323869 = r323858 * r323868;
double r323870 = r323857 - r323869;
return r323870;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.6 |
|---|---|
| Target | 0.1 |
| Herbie | 1.2 |
Initial program 11.6
Simplified1.1
rmApplied div-inv1.2
rmApplied fma-udef1.2
Final simplification1.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1 (- (/ z y) (/ (/ t 2) z))))
(- x (/ (* (* y 2) z) (- (* (* z 2) z) (* y t)))))