x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r129493 = x;
double r129494 = y;
double r129495 = 4.0;
double r129496 = r129494 * r129495;
double r129497 = z;
double r129498 = r129496 * r129497;
double r129499 = r129493 - r129498;
return r129499;
}
double f(double x, double y, double z) {
double r129500 = x;
double r129501 = y;
double r129502 = 4.0;
double r129503 = r129501 * r129502;
double r129504 = z;
double r129505 = r129503 * r129504;
double r129506 = r129500 - r129505;
return r129506;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))