x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r113764 = x;
double r113765 = y;
double r113766 = r113765 * r113765;
double r113767 = r113764 - r113766;
return r113767;
}
double f(double x, double y) {
double r113768 = x;
double r113769 = y;
double r113770 = r113769 * r113769;
double r113771 = r113768 - r113770;
return r113771;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))