\left(x + \sin y\right) + z \cdot \cos y
\left(\sin y + x\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r146214 = x;
double r146215 = y;
double r146216 = sin(r146215);
double r146217 = r146214 + r146216;
double r146218 = z;
double r146219 = cos(r146215);
double r146220 = r146218 * r146219;
double r146221 = r146217 + r146220;
return r146221;
}
double f(double x, double y, double z) {
double r146222 = y;
double r146223 = sin(r146222);
double r146224 = x;
double r146225 = r146223 + r146224;
double r146226 = z;
double r146227 = cos(r146222);
double r146228 = r146226 * r146227;
double r146229 = r146225 + r146228;
return r146229;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied +-commutative0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))