x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r81646 = x;
double r81647 = y;
double r81648 = r81646 * r81647;
double r81649 = z;
double r81650 = t;
double r81651 = r81649 * r81650;
double r81652 = r81648 - r81651;
return r81652;
}
double f(double x, double y, double z, double t) {
double r81653 = x;
double r81654 = y;
double r81655 = r81653 * r81654;
double r81656 = z;
double r81657 = t;
double r81658 = r81656 * r81657;
double r81659 = r81655 - r81658;
return r81659;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))