x \cdot y + z \cdot \left(1 - y\right)
\left(\frac{1 \cdot z}{1 - \frac{x \cdot y}{1 \cdot z}} - \frac{y \cdot x}{\frac{1 \cdot z}{x \cdot y} - 1}\right) + \left(-y\right) \cdot zdouble f(double x, double y, double z) {
double r433241 = x;
double r433242 = y;
double r433243 = r433241 * r433242;
double r433244 = z;
double r433245 = 1.0;
double r433246 = r433245 - r433242;
double r433247 = r433244 * r433246;
double r433248 = r433243 + r433247;
return r433248;
}
double f(double x, double y, double z) {
double r433249 = 1.0;
double r433250 = z;
double r433251 = r433249 * r433250;
double r433252 = 1.0;
double r433253 = x;
double r433254 = y;
double r433255 = r433253 * r433254;
double r433256 = r433255 / r433251;
double r433257 = r433252 - r433256;
double r433258 = r433251 / r433257;
double r433259 = r433254 * r433253;
double r433260 = r433251 / r433255;
double r433261 = r433260 - r433252;
double r433262 = r433259 / r433261;
double r433263 = r433258 - r433262;
double r433264 = -r433254;
double r433265 = r433264 * r433250;
double r433266 = r433263 + r433265;
return r433266;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied sub-neg0.0
Applied distribute-rgt-in0.0
Applied associate-+r+0.0
Simplified0.0
rmApplied flip-+26.0
rmApplied div-sub26.0
Simplified11.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1 y))))