1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r205697 = 1.0;
double r205698 = 4.0;
double r205699 = x;
double r205700 = y;
double r205701 = 0.75;
double r205702 = r205700 * r205701;
double r205703 = r205699 + r205702;
double r205704 = z;
double r205705 = r205703 - r205704;
double r205706 = r205698 * r205705;
double r205707 = r205706 / r205700;
double r205708 = r205697 + r205707;
return r205708;
}
double f(double x, double y, double z) {
double r205709 = 4.0;
double r205710 = x;
double r205711 = y;
double r205712 = r205710 / r205711;
double r205713 = z;
double r205714 = r205713 / r205711;
double r205715 = r205712 - r205714;
double r205716 = r205715 * r205709;
double r205717 = r205709 + r205716;
return r205717;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))