1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r166699 = 1.0;
double r166700 = 4.0;
double r166701 = x;
double r166702 = y;
double r166703 = 0.25;
double r166704 = r166702 * r166703;
double r166705 = r166701 + r166704;
double r166706 = z;
double r166707 = r166705 - r166706;
double r166708 = r166700 * r166707;
double r166709 = r166708 / r166702;
double r166710 = r166699 + r166709;
return r166710;
}
double f(double x, double y, double z) {
double r166711 = 2.0;
double r166712 = 4.0;
double r166713 = x;
double r166714 = y;
double r166715 = r166713 / r166714;
double r166716 = z;
double r166717 = r166716 / r166714;
double r166718 = r166715 - r166717;
double r166719 = r166712 * r166718;
double r166720 = r166711 + r166719;
return r166720;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))