2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)2 \cdot \cos \left(\mathsf{fma}\left(\frac{2}{3}, \pi, \frac{\frac{\cos^{-1} \left(\frac{-g}{h}\right)}{\sqrt[3]{3} \cdot \sqrt[3]{3}}}{\sqrt[3]{3}}\right)\right)double f(double g, double h) {
double r86943 = 2.0;
double r86944 = atan2(1.0, 0.0);
double r86945 = r86943 * r86944;
double r86946 = 3.0;
double r86947 = r86945 / r86946;
double r86948 = g;
double r86949 = -r86948;
double r86950 = h;
double r86951 = r86949 / r86950;
double r86952 = acos(r86951);
double r86953 = r86952 / r86946;
double r86954 = r86947 + r86953;
double r86955 = cos(r86954);
double r86956 = r86943 * r86955;
return r86956;
}
double f(double g, double h) {
double r86957 = 2.0;
double r86958 = 3.0;
double r86959 = r86957 / r86958;
double r86960 = atan2(1.0, 0.0);
double r86961 = g;
double r86962 = -r86961;
double r86963 = h;
double r86964 = r86962 / r86963;
double r86965 = acos(r86964);
double r86966 = cbrt(r86958);
double r86967 = r86966 * r86966;
double r86968 = r86965 / r86967;
double r86969 = r86968 / r86966;
double r86970 = fma(r86959, r86960, r86969);
double r86971 = cos(r86970);
double r86972 = r86957 * r86971;
return r86972;
}



Bits error versus g



Bits error versus h
Initial program 1.0
Simplified1.0
rmApplied add-cube-cbrt1.0
Applied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2 (cos (+ (/ (* 2 PI) 3) (/ (acos (/ (- g) h)) 3)))))