x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r162068 = x;
double r162069 = 2.0;
double r162070 = r162068 * r162069;
double r162071 = y;
double r162072 = r162070 - r162071;
return r162072;
}
double f(double x, double y) {
double r162073 = x;
double r162074 = 2.0;
double r162075 = r162073 * r162074;
double r162076 = y;
double r162077 = r162075 - r162076;
return r162077;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))