1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r129333 = 1.0;
double r129334 = x;
double r129335 = y;
double r129336 = z;
double r129337 = r129335 - r129336;
double r129338 = t;
double r129339 = r129335 - r129338;
double r129340 = r129337 * r129339;
double r129341 = r129334 / r129340;
double r129342 = r129333 - r129341;
return r129342;
}
double f(double x, double y, double z, double t) {
double r129343 = 1.0;
double r129344 = x;
double r129345 = y;
double r129346 = z;
double r129347 = r129345 - r129346;
double r129348 = r129344 / r129347;
double r129349 = t;
double r129350 = r129345 - r129349;
double r129351 = r129348 / r129350;
double r129352 = r129343 - r129351;
return r129352;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))