x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r288775 = x;
double r288776 = y;
double r288777 = 4.0;
double r288778 = r288776 * r288777;
double r288779 = z;
double r288780 = r288778 * r288779;
double r288781 = r288775 - r288780;
return r288781;
}
double f(double x, double y, double z) {
double r288782 = x;
double r288783 = y;
double r288784 = 4.0;
double r288785 = r288783 * r288784;
double r288786 = z;
double r288787 = r288785 * r288786;
double r288788 = r288782 - r288787;
return r288788;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))