x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r128783 = x;
double r128784 = y;
double r128785 = sin(r128784);
double r128786 = r128783 * r128785;
double r128787 = z;
double r128788 = cos(r128784);
double r128789 = r128787 * r128788;
double r128790 = r128786 + r128789;
return r128790;
}
double f(double x, double y, double z) {
double r128791 = x;
double r128792 = y;
double r128793 = sin(r128792);
double r128794 = z;
double r128795 = cos(r128792);
double r128796 = r128794 * r128795;
double r128797 = fma(r128791, r128793, r128796);
return r128797;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))