x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r118322 = x;
double r118323 = r118322 * r118322;
double r118324 = y;
double r118325 = 4.0;
double r118326 = r118324 * r118325;
double r118327 = z;
double r118328 = r118326 * r118327;
double r118329 = r118323 - r118328;
return r118329;
}
double f(double x, double y, double z) {
double r118330 = x;
double r118331 = y;
double r118332 = 4.0;
double r118333 = r118331 * r118332;
double r118334 = z;
double r118335 = r118333 * r118334;
double r118336 = -r118335;
double r118337 = fma(r118330, r118330, r118336);
return r118337;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))