x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r223833 = x;
double r223834 = y;
double r223835 = r223834 * r223834;
double r223836 = r223833 - r223835;
return r223836;
}
double f(double x, double y) {
double r223837 = x;
double r223838 = y;
double r223839 = r223838 * r223838;
double r223840 = r223837 - r223839;
return r223840;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))