x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r112192 = x;
double r112193 = r112192 * r112192;
double r112194 = 1.0;
double r112195 = r112193 + r112194;
return r112195;
}
double f(double x) {
double r112196 = x;
double r112197 = r112196 * r112196;
double r112198 = 1.0;
double r112199 = r112197 + r112198;
return r112199;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))