\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r113790 = x;
double r113791 = y;
double r113792 = sin(r113791);
double r113793 = r113790 + r113792;
double r113794 = z;
double r113795 = cos(r113791);
double r113796 = r113794 * r113795;
double r113797 = r113793 + r113796;
return r113797;
}
double f(double x, double y, double z) {
double r113798 = x;
double r113799 = y;
double r113800 = sin(r113799);
double r113801 = r113798 + r113800;
double r113802 = z;
double r113803 = cos(r113799);
double r113804 = r113802 * r113803;
double r113805 = r113801 + r113804;
return r113805;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))