x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)double f(double x, double y, double z) {
double r112044 = x;
double r112045 = y;
double r112046 = r112044 * r112045;
double r112047 = 1.0;
double r112048 = r112044 - r112047;
double r112049 = z;
double r112050 = r112048 * r112049;
double r112051 = r112046 + r112050;
return r112051;
}
double f(double x, double y, double z) {
double r112052 = x;
double r112053 = y;
double r112054 = 1.0;
double r112055 = r112052 - r112054;
double r112056 = z;
double r112057 = r112055 * r112056;
double r112058 = fma(r112052, r112053, r112057);
return r112058;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))