x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r59500 = x;
double r59501 = y;
double r59502 = r59500 * r59501;
double r59503 = z;
double r59504 = t;
double r59505 = r59503 * r59504;
double r59506 = r59502 - r59505;
return r59506;
}
double f(double x, double y, double z, double t) {
double r59507 = x;
double r59508 = y;
double r59509 = t;
double r59510 = z;
double r59511 = r59509 * r59510;
double r59512 = -r59511;
double r59513 = fma(r59507, r59508, r59512);
return r59513;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))