\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r607019 = 4.0;
double r607020 = x;
double r607021 = y;
double r607022 = r607020 - r607021;
double r607023 = z;
double r607024 = 0.5;
double r607025 = r607023 * r607024;
double r607026 = r607022 - r607025;
double r607027 = r607019 * r607026;
double r607028 = r607027 / r607023;
return r607028;
}
double f(double x, double y, double z) {
double r607029 = 4.0;
double r607030 = x;
double r607031 = y;
double r607032 = r607030 - r607031;
double r607033 = z;
double r607034 = r607032 / r607033;
double r607035 = 0.5;
double r607036 = r607034 - r607035;
double r607037 = r607029 * r607036;
return r607037;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))