\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r523167 = 60.0;
double r523168 = x;
double r523169 = y;
double r523170 = r523168 - r523169;
double r523171 = r523167 * r523170;
double r523172 = z;
double r523173 = t;
double r523174 = r523172 - r523173;
double r523175 = r523171 / r523174;
double r523176 = a;
double r523177 = 120.0;
double r523178 = r523176 * r523177;
double r523179 = r523175 + r523178;
return r523179;
}
double f(double x, double y, double z, double t, double a) {
double r523180 = 120.0;
double r523181 = a;
double r523182 = 60.0;
double r523183 = z;
double r523184 = t;
double r523185 = r523183 - r523184;
double r523186 = x;
double r523187 = y;
double r523188 = r523186 - r523187;
double r523189 = r523185 / r523188;
double r523190 = r523182 / r523189;
double r523191 = fma(r523180, r523181, r523190);
return r523191;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))