x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 8.492390771886926299590046168507855606141 \cdot 10^{288}:\\
\;\;\;\;\mathsf{fma}\left(x, x, 4 \cdot \left(y \cdot \left(t - z \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, 4 \cdot \left(\left(y \cdot \left(\sqrt{t} + z\right)\right) \cdot \left(\sqrt{t} - z\right)\right)\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r397550 = x;
double r397551 = r397550 * r397550;
double r397552 = y;
double r397553 = 4.0;
double r397554 = r397552 * r397553;
double r397555 = z;
double r397556 = r397555 * r397555;
double r397557 = t;
double r397558 = r397556 - r397557;
double r397559 = r397554 * r397558;
double r397560 = r397551 - r397559;
return r397560;
}
double f(double x, double y, double z, double t) {
double r397561 = z;
double r397562 = r397561 * r397561;
double r397563 = 8.492390771886926e+288;
bool r397564 = r397562 <= r397563;
double r397565 = x;
double r397566 = 4.0;
double r397567 = y;
double r397568 = t;
double r397569 = r397568 - r397562;
double r397570 = r397567 * r397569;
double r397571 = r397566 * r397570;
double r397572 = fma(r397565, r397565, r397571);
double r397573 = sqrt(r397568);
double r397574 = r397573 + r397561;
double r397575 = r397567 * r397574;
double r397576 = r397573 - r397561;
double r397577 = r397575 * r397576;
double r397578 = r397566 * r397577;
double r397579 = fma(r397565, r397565, r397578);
double r397580 = r397564 ? r397572 : r397579;
return r397580;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.2 |
|---|---|
| Target | 6.2 |
| Herbie | 3.3 |
if (* z z) < 8.492390771886926e+288Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
if 8.492390771886926e+288 < (* z z) Initial program 56.1
rmApplied fma-neg56.1
Simplified56.1
rmApplied add-sqr-sqrt59.7
Applied difference-of-squares59.7
Applied associate-*r*29.4
Final simplification3.3
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))