2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r338581 = 2.0;
double r338582 = x;
double r338583 = r338582 * r338582;
double r338584 = y;
double r338585 = r338582 * r338584;
double r338586 = r338583 - r338585;
double r338587 = r338581 * r338586;
return r338587;
}
double f(double x, double y) {
double r338588 = x;
double r338589 = y;
double r338590 = r338588 - r338589;
double r338591 = r338588 * r338590;
double r338592 = 2.0;
double r338593 = r338591 * r338592;
return r338593;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))