\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r262388 = x;
double r262389 = y;
double r262390 = r262388 - r262389;
double r262391 = 2.0;
double r262392 = r262388 * r262391;
double r262393 = r262392 * r262389;
double r262394 = r262390 / r262393;
return r262394;
}
double f(double x, double y) {
double r262395 = 1.0;
double r262396 = 2.0;
double r262397 = y;
double r262398 = r262396 * r262397;
double r262399 = r262395 / r262398;
double r262400 = x;
double r262401 = r262400 * r262396;
double r262402 = r262395 / r262401;
double r262403 = r262399 - r262402;
return r262403;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.9
rmApplied div-sub14.9
Simplified11.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))