\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r498797 = x;
double r498798 = y;
double r498799 = r498797 + r498798;
double r498800 = 2.0;
double r498801 = r498797 * r498800;
double r498802 = r498801 * r498798;
double r498803 = r498799 / r498802;
return r498803;
}
double f(double x, double y) {
double r498804 = 0.5;
double r498805 = y;
double r498806 = r498804 / r498805;
double r498807 = x;
double r498808 = r498804 / r498807;
double r498809 = r498806 + r498808;
return r498809;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.9
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))