\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\left(x - z\right) \cdot y
double f(double x, double y, double z) {
double r486225 = x;
double r486226 = y;
double r486227 = r486225 * r486226;
double r486228 = r486226 * r486226;
double r486229 = r486227 - r486228;
double r486230 = r486229 + r486228;
double r486231 = z;
double r486232 = r486226 * r486231;
double r486233 = r486230 - r486232;
return r486233;
}
double f(double x, double y, double z) {
double r486234 = x;
double r486235 = z;
double r486236 = r486234 - r486235;
double r486237 = y;
double r486238 = r486236 * r486237;
return r486238;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 12.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 12.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))