\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r28799 = x;
double r28800 = y;
double r28801 = r28799 + r28800;
double r28802 = z;
double r28803 = 1.0;
double r28804 = r28802 + r28803;
double r28805 = r28801 * r28804;
return r28805;
}
double f(double x, double y, double z) {
double r28806 = x;
double r28807 = y;
double r28808 = r28806 + r28807;
double r28809 = z;
double r28810 = 1.0;
double r28811 = r28809 + r28810;
double r28812 = r28808 * r28811;
return r28812;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))