1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r134930 = 1.0;
double r134931 = 4.0;
double r134932 = x;
double r134933 = y;
double r134934 = 0.25;
double r134935 = r134933 * r134934;
double r134936 = r134932 + r134935;
double r134937 = z;
double r134938 = r134936 - r134937;
double r134939 = r134931 * r134938;
double r134940 = r134939 / r134933;
double r134941 = r134930 + r134940;
return r134941;
}
double f(double x, double y, double z) {
double r134942 = 4.0;
double r134943 = x;
double r134944 = z;
double r134945 = r134943 - r134944;
double r134946 = y;
double r134947 = r134945 / r134946;
double r134948 = 2.0;
double r134949 = fma(r134942, r134947, r134948);
return r134949;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))