x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r199677 = x;
double r199678 = 1.0;
double r199679 = y;
double r199680 = z;
double r199681 = r199679 * r199680;
double r199682 = r199678 - r199681;
double r199683 = r199677 * r199682;
return r199683;
}
double f(double x, double y, double z) {
double r199684 = x;
double r199685 = 1.0;
double r199686 = y;
double r199687 = z;
double r199688 = r199686 * r199687;
double r199689 = r199685 - r199688;
double r199690 = r199684 * r199689;
return r199690;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.4
Final simplification3.4
herbie shell --seed 2019322
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))