x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r124762 = x;
double r124763 = y;
double r124764 = r124763 * r124763;
double r124765 = r124762 - r124764;
return r124765;
}
double f(double x, double y) {
double r124766 = x;
double r124767 = y;
double r124768 = r124767 * r124767;
double r124769 = r124766 - r124768;
return r124769;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))