Average Error: 0.0 → 0.0
Time: 799.0ms
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r124762 = x;
        double r124763 = y;
        double r124764 = r124763 * r124763;
        double r124765 = r124762 - r124764;
        return r124765;
}

double f(double x, double y) {
        double r124766 = x;
        double r124767 = y;
        double r124768 = r124767 * r124767;
        double r124769 = r124766 - r124768;
        return r124769;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2019322 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))