x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r95008 = x;
double r95009 = y;
double r95010 = r95008 * r95009;
double r95011 = z;
double r95012 = t;
double r95013 = r95011 * r95012;
double r95014 = r95010 + r95013;
return r95014;
}
double f(double x, double y, double z, double t) {
double r95015 = x;
double r95016 = y;
double r95017 = r95015 * r95016;
double r95018 = z;
double r95019 = t;
double r95020 = r95018 * r95019;
double r95021 = r95017 + r95020;
return r95021;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))