x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r66924 = x;
double r66925 = y;
double r66926 = r66924 * r66925;
double r66927 = z;
double r66928 = t;
double r66929 = r66927 * r66928;
double r66930 = r66926 - r66929;
return r66930;
}
double f(double x, double y, double z, double t) {
double r66931 = x;
double r66932 = y;
double r66933 = r66931 * r66932;
double r66934 = z;
double r66935 = t;
double r66936 = r66934 * r66935;
double r66937 = r66933 - r66936;
return r66937;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))