\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\left(\frac{x}{\frac{z - t}{60}} - \frac{y}{\frac{z - t}{60}}\right) + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r513052 = 60.0;
double r513053 = x;
double r513054 = y;
double r513055 = r513053 - r513054;
double r513056 = r513052 * r513055;
double r513057 = z;
double r513058 = t;
double r513059 = r513057 - r513058;
double r513060 = r513056 / r513059;
double r513061 = a;
double r513062 = 120.0;
double r513063 = r513061 * r513062;
double r513064 = r513060 + r513063;
return r513064;
}
double f(double x, double y, double z, double t, double a) {
double r513065 = x;
double r513066 = z;
double r513067 = t;
double r513068 = r513066 - r513067;
double r513069 = 60.0;
double r513070 = r513068 / r513069;
double r513071 = r513065 / r513070;
double r513072 = y;
double r513073 = r513072 / r513070;
double r513074 = r513071 - r513073;
double r513075 = a;
double r513076 = 120.0;
double r513077 = r513075 * r513076;
double r513078 = r513074 + r513077;
return r513078;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
rmApplied associate-/l*0.2
rmApplied clear-num0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Simplified0.2
rmApplied div-sub0.2
Applied div-sub0.2
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019322
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))