x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r31037 = x;
double r31038 = 2.0;
double r31039 = r31037 * r31038;
double r31040 = y;
double r31041 = r31039 - r31040;
return r31041;
}
double f(double x, double y) {
double r31042 = x;
double r31043 = 2.0;
double r31044 = r31042 * r31043;
double r31045 = y;
double r31046 = r31044 - r31045;
return r31046;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019315 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))