x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r25728 = x;
double r25729 = r25728 * r25728;
double r25730 = y;
double r25731 = r25730 * r25730;
double r25732 = r25729 + r25731;
return r25732;
}
double f(double x, double y) {
double r25733 = x;
double r25734 = y;
double r25735 = r25734 * r25734;
double r25736 = fma(r25733, r25733, r25735);
return r25736;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019315 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))