1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r16066 = 1.0;
double r16067 = 4.0;
double r16068 = x;
double r16069 = y;
double r16070 = 0.25;
double r16071 = r16069 * r16070;
double r16072 = r16068 + r16071;
double r16073 = z;
double r16074 = r16072 - r16073;
double r16075 = r16067 * r16074;
double r16076 = r16075 / r16069;
double r16077 = r16066 + r16076;
return r16077;
}
double f(double x, double y, double z) {
double r16078 = x;
double r16079 = y;
double r16080 = r16078 / r16079;
double r16081 = z;
double r16082 = r16081 / r16079;
double r16083 = r16080 - r16082;
double r16084 = 4.0;
double r16085 = 2.0;
double r16086 = fma(r16083, r16084, r16085);
return r16086;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019315 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))