1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2double f(double x, double y, double z) {
double r23343 = 1.0;
double r23344 = 4.0;
double r23345 = x;
double r23346 = y;
double r23347 = 0.25;
double r23348 = r23346 * r23347;
double r23349 = r23345 + r23348;
double r23350 = z;
double r23351 = r23349 - r23350;
double r23352 = r23344 * r23351;
double r23353 = r23352 / r23346;
double r23354 = r23343 + r23353;
return r23354;
}
double f(double x, double y, double z) {
double r23355 = 4.0;
double r23356 = x;
double r23357 = y;
double r23358 = r23356 / r23357;
double r23359 = z;
double r23360 = r23359 / r23357;
double r23361 = r23358 - r23360;
double r23362 = r23355 * r23361;
double r23363 = 2.0;
double r23364 = r23362 + r23363;
return r23364;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019315
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))