x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r97971 = x;
double r97972 = y;
double r97973 = r97971 * r97972;
double r97974 = z;
double r97975 = t;
double r97976 = r97974 * r97975;
double r97977 = r97973 + r97976;
return r97977;
}
double f(double x, double y, double z, double t) {
double r97978 = x;
double r97979 = y;
double r97980 = r97978 * r97979;
double r97981 = z;
double r97982 = t;
double r97983 = r97981 * r97982;
double r97984 = r97980 + r97983;
return r97984;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 1978988140
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))