x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r144355 = x;
double r144356 = r144355 * r144355;
double r144357 = y;
double r144358 = 4.0;
double r144359 = r144357 * r144358;
double r144360 = z;
double r144361 = r144359 * r144360;
double r144362 = r144356 - r144361;
return r144362;
}
double f(double x, double y, double z) {
double r144363 = x;
double r144364 = r144363 * r144363;
double r144365 = y;
double r144366 = 4.0;
double r144367 = r144365 * r144366;
double r144368 = z;
double r144369 = r144367 * r144368;
double r144370 = r144364 - r144369;
return r144370;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 1978988140
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))