x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r139895 = x;
double r139896 = y;
double r139897 = r139896 * r139896;
double r139898 = r139895 - r139897;
return r139898;
}
double f(double x, double y) {
double r139899 = x;
double r139900 = y;
double r139901 = r139900 * r139900;
double r139902 = r139899 - r139901;
return r139902;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 1978988140
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))