x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r20794 = x;
double r20795 = r20794 * r20794;
double r20796 = 1.0;
double r20797 = r20795 + r20796;
return r20797;
}
double f(double x) {
double r20798 = x;
double r20799 = r20798 * r20798;
double r20800 = 1.0;
double r20801 = r20799 + r20800;
return r20801;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019310 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))