x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)double f(double x, double y, double z) {
double r16235 = x;
double r16236 = y;
double r16237 = r16235 * r16236;
double r16238 = 1.0;
double r16239 = r16235 - r16238;
double r16240 = z;
double r16241 = r16239 * r16240;
double r16242 = r16237 + r16241;
return r16242;
}
double f(double x, double y, double z) {
double r16243 = x;
double r16244 = y;
double r16245 = 1.0;
double r16246 = r16243 - r16245;
double r16247 = z;
double r16248 = r16246 * r16247;
double r16249 = fma(r16243, r16244, r16248);
return r16249;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019310 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))