\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r96341 = 4.0;
double r96342 = x;
double r96343 = y;
double r96344 = r96342 - r96343;
double r96345 = z;
double r96346 = 0.5;
double r96347 = r96345 * r96346;
double r96348 = r96344 - r96347;
double r96349 = r96341 * r96348;
double r96350 = r96349 / r96345;
return r96350;
}
double f(double x, double y, double z) {
double r96351 = 4.0;
double r96352 = x;
double r96353 = y;
double r96354 = r96352 - r96353;
double r96355 = z;
double r96356 = r96354 / r96355;
double r96357 = 0.5;
double r96358 = r96356 - r96357;
double r96359 = r96351 * r96358;
return r96359;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019310 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))