1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right), 4, 1\right)double f(double x, double y, double z) {
double r24676 = 1.0;
double r24677 = 4.0;
double r24678 = x;
double r24679 = y;
double r24680 = 0.75;
double r24681 = r24679 * r24680;
double r24682 = r24678 + r24681;
double r24683 = z;
double r24684 = r24682 - r24683;
double r24685 = r24677 * r24684;
double r24686 = r24685 / r24679;
double r24687 = r24676 + r24686;
return r24687;
}
double f(double x, double y, double z) {
double r24688 = 0.75;
double r24689 = x;
double r24690 = y;
double r24691 = r24689 / r24690;
double r24692 = z;
double r24693 = r24692 / r24690;
double r24694 = r24691 - r24693;
double r24695 = r24688 + r24694;
double r24696 = 4.0;
double r24697 = 1.0;
double r24698 = fma(r24695, r24696, r24697);
return r24698;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019310 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))