\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r18756 = x;
double r18757 = 2.0;
double r18758 = r18756 / r18757;
double r18759 = y;
double r18760 = r18759 * r18756;
double r18761 = r18758 + r18760;
double r18762 = z;
double r18763 = r18761 + r18762;
return r18763;
}
double f(double x, double y, double z) {
double r18764 = x;
double r18765 = y;
double r18766 = 0.5;
double r18767 = r18765 + r18766;
double r18768 = r18764 * r18767;
double r18769 = z;
double r18770 = r18768 + r18769;
return r18770;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019310
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))