x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r26106 = x;
double r26107 = y;
double r26108 = 4.0;
double r26109 = r26107 * r26108;
double r26110 = z;
double r26111 = r26109 * r26110;
double r26112 = r26106 - r26111;
return r26112;
}
double f(double x, double y, double z) {
double r26113 = x;
double r26114 = y;
double r26115 = 4.0;
double r26116 = r26114 * r26115;
double r26117 = z;
double r26118 = r26116 * r26117;
double r26119 = r26113 - r26118;
return r26119;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019310
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))